
Also, it seems to ignore my delta-animation in Z because it looks like an animation in XYZ - and at appears to be absolute since somewhere it's getting the 2.x value. Observations: The animation is responsible for adding the "2.0x" to the Y-value (without the animation y=zero and it is positioned correctly). The moment I use the animation, the barrel is "too high" (probably the height difference is added once twice for some reason). Or if the matrix/position is at y=2 (specifically using the xyz of the object-origin), and the "graphics data vertices" being near the origin. I'm wondering the matrix/position of my barrel is at 0,0,0 with the "graphics data, specifically y-value of the vertices" having an offset with Y=2. So exporting to FBX and into unity, any object I export (irrelevant of where it's positioned, even if it's not in the origin) ends up in the correct place (turret looks fine) as if it uses the object-origin. I have an animation using delta-offsets only in the z-direction (the green value) which moves the barrel backward and forward a bit (nothing really complex). Base is at 0,0,0 and the barrel has a slight offset - a bit up and a bit 'forward' in the barrel-direction - so it's in the correct position in Blender.

So I have this turret, two objects (base and barrel). Import/Export in Maya Integration fails if FBX Import/Export settings file missing.I'm trying to export my first, very simple animation of a recoil of a turret and am trying to export it via FBX into Unity.Fix skinned mesh always exports in bind pose regardless of current pose.Fix issue where different Materials and Meshes with identical names export as a single material/mesh.This fixes a NullReferenceException when an object in the selection is null. Added a null check when inspecting whether a Timeline Clip is selected for export.Update Unity Recorder dependency to version 2.2.0-preview.4.

Do not search for Autodesk® installs in D:/Program Files/Autodesk (not a standard drive).File > Unity > Export will also open the same dialog if the objects selected for export.

